Batmobile (Arkham Knight)

Batman's second more tank-like batmobile.

History
Uniquely, the Batmobile had the ability to transform, on the fly, into "Battle Mode" which gave it the appearance of a battle tank, with a wider wheel base, and higher ground clearance. featuring various weapons, including a Vulcan Minigun, 60mm Cannon, Missles, and non-lethal riot suppressors. Enemies who touched the Batmobile were knocked out by a charge of electricity. Other features included an EMP to stun hostile drones and knock missiles out of the air, a Drone Virus; a device that allowed drones to be hacked and turned against each other, and a Power Winch, to pull down walls, or to allow the Batmobile to act as a counter weight. In that mode, the Batmobile could not travel at its top speed. However, it gained the ability to move sideways and diagonally indefinitely, which gave it full maneuverability and control to firefights. The headlights all turned red in that mode.

The Batmobile's momentum could be transferred to Batman, by accelerating, and then ejecting, which allowed Batman to gain speed and height to his glide, and allowed for faster traversal, of the entire city, not just the streets. The Batmobile could be used in conjunction with the Batwing, and presumably allowed for quick transfer from one cockpit to another.

Rocksteady's take on the Batmobile, appeared somewhat similar to Christopher Nolan's Tumbler and new DCRU batmobile at the time, due to its heavily armored exterior, easily capable to withstanding automatic fire from an assault rifle, and a grenade launcher blast, with no ill effect on its performance. Despite that, it was much sleeker than the Tumbler. The Batmobile featured a central single man cockpit, as opposed to the traditional, two seater coupé design that the Batmobile typically adhered to. However, the Batmobile featured room to transport two passengers, within a sealed compartment in the back. It could also strafe short distances, and avoid enemy attacks. It's also fast enough to be able to drive on walls and on ceilings. Each wheel had an independent suspension and turn, which gave the Batmobile a zero turning radius. The car could turn its wheels 90° and crab steer (drive sideways).
 * Appearance and Features

"Pursuit Mode"

 * Engine
 * WayneTech hybrid power cell with jet turbine
 * Horsepower: 1200 bhp
 * Top speed 209 mph without afterburner; 0-60 mph in 2.7 seconds
 * Afterburner
 * Fuel type: Nitro methane
 * Raises maximum speed threshold by 30%
 * Temperature at vent: 1100 °C
 * Cockpit
 * Electromagnetic ejector seat
 * Enhanced intel and recon capabilities
 * AI and remote guidance systems
 * Immobilizer Missiles
 * Payload: 5gm high explosive cl-20/hmx cocrystal
 * Warhead: 2.75 in (70 mm)
 * Guidance: Laser/infrared homing
 * Wheels
 * Material: Advanced synthetic fiber composite
 * Diameter: 4 ft 7 in (1.40 m)
 * Advanced all terrain traction technology
 * Containment Unit
 * Purpose: Passenger transport
 * Space: 3 Seats
 * Resistant to kinetic forces exceeding 4,500 lb/sq in
 * Air Brakes with regenerative energy mechanism
 * Materials: Graphene composite
 * Actuator: High speed hydraulic cylinder
 * Stopping distance reduction: 78%

"Battle Mode"

 * Armor Plating
 * Thickness: 120mm at thickest point
 * Material: Carbon nanotube aggregate
 * Blast resistance: Explosive reactive armor around cockpit
 * Vulcan Gun
 * Ammunition gauge: 25mm
 * Length: 1.8 meters
 * Purpose: Anti-tank and surface to air combat
 * 60mm Cannon
 * Ammunition type: 60mm high explosive penetrate shells
 * Muzzle velocity: 1,680 meters per second
 * Estimated to penetrate 820 mm of steel armor at point blank range
 * Riot Suppressor
 * Ammunition: Non-lethal slam rounds
 * Slam rounds: Flexible plastic casing filled with 50 grams of rubber pellets
 * Designed to deliver minimum long-term trauma & render combatant immobile
 * Electroshock Defense
 * Voltage: 200 - 300 kv range
 * Delivery: Front and rear conductor rods
 * Purpose: Propel combatant
 * Gyroscopic Wheels
 * Hydraulic arm-mounted
 * Capable of 360 lateral spin for combat maneuvering
 * Bullet proof synthetic fibers
 * Winch
 * Multipurpose grapple claw
 * Range: 60m
 * Weight supported: 2.2 t