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Bane is recurring antagonist in the Injustice series, serving as a supporting antagonist of Injustice: Gods Among Us and Injustice 2.

He is officially classified as a Power User. He is a member of the Society, former member of the Regime and an enemy of Batman and the Insurgency.

Biography[]

Main (Gods Among Us)[]

Growing up in Santa Prisca Peña Duro prison, the intellectually gifted Bane was educated in the ways of crime. He was subjected to experiments with the drug Venom, which gave him super strength.

Regime (Gods Among Us)[]

Sent to the Phantom Zone by Superman for ‘re-education’, Bane was one of the first villains to be accepted into the ranks of the One Earth regime. His intellect and brute strength serve Superman well.

Injustice 2[]

After Superman’s defeat, Bane was betrayed by the Regime and relentlessly pursued by Batman. Having already spent most of his life in prison, he is determined to take revenge against his former Regime masters and turn Gotham into a city where his rule is law.

Injustice: Gods Among Us[]

Bane is first seen working alongside Catwoman and Solomon Grundy for Lex Luthor in the original Earth. He fights and overpowers Nightwing on the Justice League Watchtower before being defeated by Batman.

In the alternate Earth, Bane is a re-educated enforcer for Superman's Regime. He is first seen taking part in the assault on the Insurgency base. Wonder Woman expresses surprise that Superman allowed Bane to fight for him. Bane claims Superman spared him because of his particular skills and similar views on criminal justice. He fires at Wonder Woman with a powerful assault rifle, which proves useless against her bracers. Enraged, he battles Wonder Woman hand to hand. Wonder Woman is teleported to Themyscira via Ares before she can finish Bane off. Having been weakened, Bane is then defeated by the two Batmen.

Near the end of the game, he is arrested along with the other enforcers of the Regime.

Injustice 2[]

He escapes imprisonment and joins Grodd's Society. He was among the Society members onstage during Gorilla Grodd's speech. He, Grodd, and several members of the Society discuss their plan before Grodd sends most of the members away, leaving him, Grodd, and Catwoman. However, before the three can do anything else, they are ambushed by Black Canary and Green Arrow. The three rush towards the duo before being pushed back Black Canary's cry. He, along with Catwoman, then fight Green Arrow and Black Canary. Depending on whoever the player chose to battle Catwoman, the latter will be knocked back by Bane. He is eventually defeated when one of them snipes his venom tubes, and Canary knocks him out with a kick to the face.

During the attack in Atlantis, he recognizes Green Lantern and proceeds to battle him but is defeated. Green Lantern is then consumed by the red energy, who swings a hammer construct at a weakened Bane, knocking him out.

He and Deadshot later ambush Catwoman and Cyborg when they infiltrate the Bat Cave to regain access to Brother Eye. He expresses little surprise that Catwoman turned on the Society, even claiming that he told Grodd about her true nature but was ignored. He then explains that he joined the Society to gain control of the Batcave and soon would control Gotham. Either Cyborg or Catwoman then battles him, defeating him.

Like most other Society members, he disbands when they realize Brainiac wishes to destroy the Earth rather than let them conquer it.

Powers and Abilities[]

Bane possesses a keen intellect and a body trained to physical perfection in the harsh environment of the Peña Duro prison. After being exposed to the experimental drug Venom, Bane's physical strength was increased to superhuman levels, fluctuating depending on how much has pumped into his system. In battle, Bane uses his great strength and body size to his advantage, employing his surprising speed to overwhelm his foe with powerful strikes. His strength and size contribute to his formidable durability, as Bane can take almost as much as he dishes out. While able to overpower lesser opponents, Bane's strength and speed only aid him against mortal foes like his arch-enemy Batman, with Bane's own abilities being nothing special against the likes of Superman and other metahumans of renowned power. Bane's addiction to Venom is also a major weakness as much as it is a strength; if cut off, he will go into withdrawal, leaving him weakened and debilitated.

Special Moves[]

  • Body Press: Bane grabs his opponent and slams them onto the ground. The Meter Burn version turns the slam into a backbreaker for increased damage. In Injustice 2, this is also available as an Ability.
  • Bane Bomb: Bane performs a brutal powerbomb on his opponent. The Meter Burn version has Bane perform a leaping bodyslam/cutter for increased damage. (IJ2)
  • Raging Charge: Bane lowers his head and charges at his opponent, bowling them over. The Meter Burn version sees Bane follow up with a leaping elbow drop on his reeling enemy.
  • Double Punch: Bane bounces his opponent with a hammer punch then follows up with a swinging uppercut. The Meter Burn adds a leaping power punch for extra damage. In Injustice 2, this is also available as an Ability.
  • Mercenary's Elbow: Bane quickly jumps up and slams his elbow on his opponent, knocking them down. The Meter Burn version adds a leaping brain-buster for increased damage. (IJ2)
  • Venom Uppercut: Bane uppercuts his opponent with both fists. The Meter Burn adds a midair dropkick. In Injustice 2, the dropkick is replaced by a pile-driver.
  • Ring Slam: Bane grabs a jumping opponent and slams them into the ground.
  • (Air) Top Rope: Bane grabs an airborne opponent and drives them into the ground. The Meter Burn version bounces the opponent. (IJ2 -- Ability)
  • Juggernaut Rush: Bane runs forward, grabs his opponent and slams them to the ground behind him. (IJ2 -- Ability)

Mobile Exclusive Moves[]

  • Thundering Dropkick: Showing beguiling dexterity for a man of his size, Bane dropkicks his opponent.
  • Lazarus Lockdown: Bane delivers two massive punches.
  • Bitter Taste: Bane lays into his opponent with a flurry of strikes.
  • Bane Barrage: With extreme ferocity, Bane kicks his opponent to the curb.

Character Trait[]

  • Venom Boost: Bane can dose himself with one, two, or three levels of Venom (even while attacking), increasing his overall damage per dose and adding armor to his specials. When the buff wears off, Bane will become weakened. While weakened, Bane will inflict less damage, take more damage, and will move at a slower speed. This weakness is intensified based on the amount of Venom used.
  • Supercharged: Venom Boost is supercharged, increasing the damage buff, but no longer adds armor to Bane's special moves. Additionally, the withdrawal symptoms are reduced when the buff wears off. (IJ2 -- Ability)

Other Moves[]

  • Grab: Bane slams both his fists down on his opponent and then throws them over his shoulder.
  • Grab: Bane choke-slams his opponent into the ground. (IJ2)

Super Move[]

  • Break The Bat: Bane runs forward and grabs the opponent, punches them in the gut, launches them upwards with an uppercut to the face, grabs the opponent by one leg and slams them into the ground, and then finishes them off with a crippling backbreaker.
  • Vengeance of Bane: Bane stomps his foot, launching his opponent into the air. Bane leaps after them and hits them, headbutts them and slams his knee into their face before finishing them off with an earth-shattering DDT. (IJ2)