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The Batclaw was an attachment for Batman's grapnel gun. A clamp-based tool which could be attached to the grapnel's wire, it was used to latch onto objects and pull them towards Batman. The Batclaw was often used as both a combat tool or create maneuverability options. The Batclaw was also used by Nightwing, Batgirl and Azrael.

Gameplay[]

Batman: Arkham Asylum[]

The Batclaw is absent from Batman's arsenal until he visits the Batcave underneath Arkham Island. Using it, the player can pull open air vents and pull obstacles out of the way. The Batclaw can also be used in combat via double tapping the use-gadget button. In predator sections, it can be used to pull enemies off ledges from a distance. However, the act will reveal Batman's location to nearby thugs.

After returning to the cave to mix the Titan antidote, Batman upgrades the Batclaw into the Ultra Batclaw, which enables Batman to fire three clamps as opposed to one. Using it, Batman can target up to three enemies and pull down destructible walls that cannot be reached to set Explosive Gel on. The Ultra Batclaw also makes pulling objects easier, with it requiring one tug as opposed to mashing a button.

Batman: Arkham City[]

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Batman using the Batclaw

The regular Batclaw returns in the game as one of Batman's starting gadgets. The functionality can has now been expanded, with it able to grab objects with rings and pull Riddler Trophies (provided they're not frozen). The Batclaw can also be used in rafting sections, being used to either pull them towards Batman or pull him and it to the destination.

In combat, the Batclaw's can now be activated by holding gadget-aim button and pressing the counter button. Batman can now also perform a Batclaw slam by pressing the attack button whilst pulling a grappled thug towards him. After upgrading with the "Batclaw Disarm", Batman will be able to pull guns from the enemies' grip. Batman will also use the Batclaw in ledge takedowns, if the enemies are a distance away from the area he is hanging from.

Nightwing will also use the Batclaw in playable missions and challenge maps; its functionality identical to Batman's own. Robin, however, will make use of the Zip-Kick, which pulls him towards opponents and cannot pull objects.

Batman: Arkham Origins[]

The Batclaw returns as one of Batman's starting arsenal, though the gadget's design is tweaked to make it appear more bulky to suggest that it has not been refined yet. The gadget's usage is exactly the same as Arkham City, with very few new improvements or changes to its usage in combat and traversal.

Batman: Arkham Knight[]

The Batclaw's functions in the game retains most of the features from Arkham City, though with new features available. Most notably, Batman can now perform a stun-move when pulling enemies with it. It can also be used to deactivate enemies charged by medics, allowing Batman to attack them without damage. The gadget can now be fired at opponents whilst glide-kicking a group. It can also be Freeflow charged to instantly knock out opponents.

Gallery[]

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