- For the Batsuits from other iterations of Batman, click here.
Wayne first developed the prototype Batsuit whilst planning his war on crime. Aside from voice modulation, a utility belt to store some of his gadgets, basic holographic functionality and a communicator in the ears, it did not provide Bruce any protection or other benefits, aside from theatricality and intimidating criminals. It is hinted, though not confirmed, that Bruce utilized this suit when his crusade as Batman first began. The suit would be donned by Batman before his battle with Lady Arkham, should he choose to stop Two-Face from taking over Wayne Manor at the cost of his tech being hacked. Though the suit was badly damaged in a fight with Lady Arkham, Batman would continue to wear it until his tech was restored.
The first armored Batsuit was created shortly after Wayne officially began his war on crime as Batman. The suit was fitted with various armored plating to protect him from both normal gunshots and armor-piercing bullets as well as other forms of attack, though the back was left exposed, due to the cape. Along with voice modulation, a communicator, and basic holographic functionality, the cowl also could interface with the Bat-drones. The cape could also be stretched out and used to glide to certain areas, should they be reachable. Along with protection and use in combat, the gauntlets could also be used to control gadgets, such as the Bat-drones and sticky bombs and are able to hack into other devices. The gloves had scanners fitted in to scan items of interest, analyze compounds and send information discovered to the Batcomputer. A microphone was also hidden into the gloves, which could be activated with the controls on the gauntlet and directly feed into both the cowl's communicator and the Batcomputer. Fox later upgraded to the cowl to include thermal imaging, allowing Batman to detect heat signatures.
The suit is damaged during Batman's fight with Lady Arkham at the skyrail. The damage can only be repaired if the player convinces Fox to work for Batman full time, or if Batman protects his tech from Penguin.
Fox was in the process of creating the second version of the Batsuit during Batman's battle with the Children of Arkham. If Batman decides to stop Penguin from hacking his tech, Fox was able to finish it before Batman goes to confront Lady Arkham. Along with the existing features provided by the previous Batsuit, the Mark II also came with improved armor to protect him from Lady Arkham's concussion staff and pouches on the utility belt to store his improved tech. Unlike the Prototype Suit, the Mark II only receives some scratches from Lady Arkham's staff.
Batman's third Batsuit was completed in the time between the riots at Arkham Asylum and the Riddler's return to Gotham. The suit was known to be heat resistant, could seal itself to stop him from losing blood (if seriously injured), and featured a new gadget, Bat-Anchors, attached to his wrists. The gauntlets were now hidden within the upper gloves but could be deployed whenever he wished. The suit would also allow other features, including a gas mask to be fitted, allowing Batman to adapt to situations.
- For the Batarangs from other iterations of Batman, click here.
The Batarangs were large shurikens created by Batman. They were stored within Batman's utility belt and were used by the vigilante for a number of different tasks, including as a ranged weapon or as a way to interact with the environment, (like destroying lights or cutting ropes/wires). Batman could also use these within close quarters combat, to harm and non-lethally stab his opponents. On one occasion, Batman used a Batarang to pin Catwoman's pouch to a wall and leave it for the GCPD. It is unknown how sharp the Batarangs were, but Batman mentioned on several occasions that he could refine the edges to make them more aerodynamic. They were the only known gadgets not to be connected to the Batcomputer, thus were unaffected when Penguin hacked the network.
The Grapple Gun had been used by Batman for some time before the series. It allowed him to pull himself up to buildings or areas he could not reach, swing from one section to another or pull his enemies towards himself, either as a way of subduing them or distracting others. Batman also used the grappling gun to latch onto loose objects and use them as weapons, such as using a bench in the GCPD lobby to subdue Commissioner Grogan's murderer. However, like most of the tech used by Batman, it was rendered useless when Penguin hacked the Batcomputer. Batman also kept a spare grappling gun in the Batcave, should the other be damaged or stolen, something very fortuitous as Catwoman would steal it to escape him. It was still used by the time the Bat-Anchor was created, it was only used as a utility tool and rarely used in combat.
The Bat-Stunners (also known as EMP mines) were hand-sized devices that could electrocute objects and enemies. They proved useful when Batman wanted to knock out his opponents instantly, as he did with Catwoman, several members of Harvey Dent's enforcers and the Riddler (though the latter attempt was unsuccessful). The stunners could also be set to release Electromagnetic Pulse, allowing him to deactivate devices and tech, and produce electrical currents, allowing him to stun opponents or interfere with electrical devices. When the Batcomputer was hacked, these were the first gadgets to be compromised. If Batman chooses to stop Penguin, they are later upgraded to electrocute a small area, which proved useful during the riots at Arkham Asylum.
Batman would use a bullet extractor when trying to retrieve the small metal objects in crime scenes, usually bullets from corpses. One of the most notable uses was when he used it to retrieve an ignition round from an officer's corpse, believing it to be the same one that had caused a container of a non-volatile substance to explode.
The Skimmer was a small drone that could be programmed to detect certain trace elements or chemical substances. Batman would often keep it in his utility belt and deploy it when searching for known chemical substances. The skimmer would hover around the area and, if it discovered the programmed substance, show where it was discovered to the cowl. Like most of his tech, Batman lost the use of the gadget when the Batcomputer was hacked.
Batman had only received the smoke grenades shortly before a group of mercenaries broke into City Hall. When they impacted with a solid object, they would create clouds of smoke, which he could use as both a distractor or to briefly incapacitate foes. Batman would also use the smoke grenades to cover his escapes, as he did when Mayor Hill's guards surrounded him. During Penguin's assault on the Batcomputer, Batman was unable to use the smoke grenades, as they were, like most of his tech, connected to it.
The Sticky Bombs were created by Lucius Fox during the timeframe between the Children of Arkham's attack on the Mayoral Debate and their attempt on Mayor Dent's life. Though it is implied that Batman had already a set of them, he received a new set during a visit to Wayne Enterprises' R&D division to investigate the Children of Arkham's compromise of the GCPD's communications grid. When attached to an object, they would remain there and could be detonated by use of the gauntlet. It is unknown whether they were affected by Penguin's assault on the Batcomputer, but very likely to have been deactivated.
If Bruce asked Lucius to work for him and continue to work for Batman, he would create the Strobe Grenade by the time he was released from Arkham Asylum. This, when thrown at an object, would interfere with electronic tech and temporarily blind cameras. This proved useful to Batman when under assault by the Penguin's drones, as he would use it to blind it and make it vulnerable to attack. It is unknown whether the grenade was affected during Penguin's assault on the Batcomputer, but very unlikely, as it seemed to be a prototype. It is also unknown if Lucius was able to create and supply this to Batman if he asked Lucius to stay at Wayne Enterprises and spy on Cobblepot.
The Bat-Anchor was created in the time between the riots at Arkham Asylum and the Riddler's return to Gotham. Similar to the Grappling Gun, it would fire a hook and cable from its barrel. However, it was attached to his wrists, rather than within a rifle or gun, and would also give Batman the option of firing a second hook, which was attached to the other end of the cable. Batman could use the gadget to hook one object to another or pull them towards him. The anchor could also be used on other people, either to get civilians/hostages to safety or incapacitate enemies. Batman had two of these made, in case he needed to deal with two situations or prevent heavy objects from falling on civilians.
The Bat-Cam was a micro-drone created by Lucius' daughter, Tiffany, in her spare time and given to Bruce Wayne as a present. Though it was not created to be used in the field, she commented that it had high-quality A/V functions, programmable for observations and quiet enough to go undetected. Bruce, as Batman, would later use it to emit Riddler's trigger signal and redirect the signals to an area where others couldn't be harmed. After redirecting the missiles into the Gotham river, it is unknown whether the Bat-Cam was still functional.
At some point between his defeat of the Children of Arkham and the return of the Riddler, Bruce developed contact lenses which were connected to the Batcomputer. Through them, he could identify items of interest and enhance his vision. They could also detect electronic sources and, after being upgraded by Alfred, both heat and cold signatures (as a contingency against Mr. Freeze), allowing Bruce to monitor areas and perform investigations without the Batsuit.
Batman carried data drives connected directly to the Batcomputer, both as Bruce Wayne and whilst on patrol. These could be connected to various devices, such as laptops, mobile phones, and radios, giving them access to the devices and the data on them. The drives could also act as a method of surveillance, as they could be used to forward communication traffic on a radio to the Batcomputer and allow Batman to listen in.
Bruce's phone was directly connected to the Batcomputer, allowing him to access or send information to his network when required. He could also scramble the phone line, preventing him from being identified whilst communicating to others as "Batman." Bruce could also use his phone to hack devices, either to gather information, monitor targets or other situational requirements. The phone was also EMP hardened, meaning that it wouldn't be affected by electronic interference.
Batman had a customized gas mask, should he need to enter areas where harmful airborne elements were present or threatened to be released. Able to fit within his mouthpiece, it could connect magnetically to the helmet, allowing it to be easily fitted and removed, compared to other gas masks. It is unclear whether the gas mask only filtered out harmful gases or provided its own oxygen supply.
The Bat-Drones were customized drones that allowed Batman to observer areas he could not reach, track people of interest across the city, scout areas before he went in or as a tool in combat. These could be controlled on both the Batcomputer and on his own gauntlet. Batman could also use the drones in combat, with him having the option of firing either stun rounds or explosive rockets, either to incapacitate enemies or destroy objects. Lucius would also upgrade the drone to include a sensitive microphone, which allowed Batman to listen to conversations and sounds from certain distances. They were also fitted to create sounds, which Batman could use to distract his enemies. During Penguin's hack, they were unable to work, due to their connection to the Batcomputer.
- For the Batmobile from other iterations of Batman, click here.
The Batmobile was both Bruce Wayne's and Batman's main method of transportation. As such, it was fitted with various features that allowed it to change from one to another, such as digital paint, compartments to hide some of the features and other functions. Bruce has explicitly mentioned that it has over six-hundred horsepower and a passive anti-surveillance system running, which was strong enough to trigger feedback in Iman Avesta's hearing aids (should she have them). It is unknown whether Batman had installed weaponry within the Batmobile, but its headlights were powerful enough to temporarily stun opponents. A small chamber was hidden behind the side compartment of the vehicle, which was capable of rendering volatile substances completely inert as it did with the Lotus Virus (as seen in the Vigilante Joker pathway). It could also be controlled by a remote and eject Batman high enough to give him the edge in fights, should he arrive via the car. It was affected by Penguin's hack of the Batcomputer, but was still able to function, unlike most of the Bat-Tech.
- For the Batcomputers from other iterations of Batman, click here.
The Batcomputer was arguably Batman's most important piece of equipment. Connected to the secure network created to Wayne Enterprises, Batman could use it to store information about the people he met, objects of interest, such as chemicals, watch and analyze Gotham's news feed, create holographic simulations of crimes to help solve them and scramble communication lines to prevent his voice from being collected and identified. The Batcomputer could also hack into devices, track stolen prototypes from Wayne Enterprises and track or triangulate persons of interest, such as Carmine Falcone and the Penguin. Batman also used it to restore deleted/lost data, decrypt certain drives and filter noise for certain signals. Batman would also use it to scan objects and analyze them further, as he did when his Bat-Stunner malfunctioned or when he brought in the Riddler's puzzle. It also had some of the most effective antivirus software, allowing Batman to scan electronic devices for malware should he scan them.
The Batcomputer also acted as an interface for some of his techs, such as the Bat-Drones or the Batmobile. It could also analyze chemical compounds or drugs, as well as create counter agents to these, should the need arise. Batman also could create a visual representation of Gotham using the Batcomputer, using them to either track people of interest, filter locations or create simulations. Batman would sometimes also use it to listen to communication signals, mostly those used by the GCPD, and to spy on criminals. If viewing images or video feeds, the Batcomputer was programmed to use reflections within them to recreate the rooms/areas they were made, allowing Batman to gather evidence and track down criminals or people of interest. Bruce Wayne could also access the Batcomputer through his phone or watch, but only during the utmost urgency, such as when investigating Montoya in a limited time and after discovering Alfred had been kidnapped by the Children of Arkham. Despite its advanced firewalls, the Batcomputer was susceptible to some forms of computer hacking, such as using a Black Box to break into the network. As it was connected to most of Batman's tech, he would lose the use of most of it when it was compromised by the Penguin or shut down.
- Each of the Batsuits seem to be inspired by an existing design in the comics or other media:
- The prototype suit appears to have been inspired by the New 52 Batsuits. However, its lack of armor and cloth base makes it similar to classic versions of the costume.
- The Mark I suit is similar to the Arkham Origins Batsuit, due to its armor plating and more tactical appearance.
- The Mark II suit is based on the Exoframe Batsuit used by Batman during The Dark Knight Returns, due to the heavy armor and the silver colour scheme.
- The Mark III suit is based primarily on the Plated Batsuits used in The Dark Knight trilogy, with a darker colour scheme, longer ears and retractable gauntlets.
- Depending on the player's choice for the color of Batman's equipment, Alfred's message in City of Light will change:
- If Blue is chosen, it will read "She will liberate," with a drawing of inmates escaping Arkham Asylum.
- If Red is chosen, it will read "Taking me," with a drawing of the words being connected to Arkham Asylum
- If Yellow is chosen, it will read "Shall be unleashed," with a drawing of arrows pointing to Arkham Asylum.
- If Purple is chosen, it will read "To Arkham," with a drawing of Alfred with Lady Arkham
- The Bat-Anchor is based on the Remote Claw used by Deathstroke and Batman from Batman: Arkham Origins. Its position seems to have been inspired by wrist-mounted grapple guns featured on Jean-Paul Valley's Batsuit and Batman & Robin.
- Concept art for the first season also indicates that, at some point, a wrist-mounted Grappling Gun was planned for the series.
- The contact lenses that Bruce uses during Batman: The Enemy Within are likely inspired by the ones used in The Court of Owls saga.
- It is questionable why most of Batman's gadgets (particularly the Bat-Stunners and Grapple Gun) were connected to the Batcomputer. However, it can be assumed that this was done to allow remote deactivation in case the gadgets were stolen or lost in the field.