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Gas Capsules (sometimes referred to as Gas Pellets) are tools used by Bruce Wayne. Often stored in the Bat-Family Utility Belts, they release airborne agents designed to incapacitate or subdue hostiles. The contents of the capsules have often changed, though the most commonly stored are either knockout or tear gas.

Functionality[]

Gas Pellets

A Roger Stewart illustration from DK Books.

Though their design and contents has often changed over the years, the gas capsules' functionality has always remained the same. In most stories, they are small vials or containers holding chemical agents. When they make contact with a solid object or opponent, they release a gas designed to incapacitate or restrain them. Depending on the time period and writer, they contain either choking concoctions, tear gas, or smoke laced with sedative agents. Batman and the Bat-Family have mostly made used of Smoke Capsules, which release clouds of thick gas to disguise their movements.

History[]

Gasbombs

Gas Capsules first made their appearance in Detective Comics #29. In their first appearance, they were vials of chemicals that, when mixed, created choking gas. Batman used them to create diversions to escape or to incapacitate he opponents. The lethality of these mixtures was, at most, debatable, though Batman mostly used them to knock opponents unconscious. However, they were sometimes used to cause the deaths of several opponents, such as Carl Kruger and one of Hugo Strange's Monster Men.

In Batman #2, an injured Batman made use of a Smoke Capsule to allow him and Robin to escape from Adam Lamb and his Wolf Mob. After a mandate by editor Whitney Ellsworth to stop the character from killing, these capsules began to be more widely used than the choking gas pellets. In subsequent stories, Batman began to use chemicals that would render opponents unconscious.

Elseworlds[]

  • After tear gas was allowed to be used by police forces in riot control, Batman also began to use the chemical in his arsenal to deal with large groups of enemies or riot control. In The Dark Knight Returns, Batman makes use of chemical agents that induces hallucinations and paranoia against several of Harvey Dent's men.

In Other Media[]

Live-Action[]

Burton Films[]

In the 1989 Batman film, Batman makes use of glass vial smoke capsules to escape several incidents. Promotional material refers to these as "Gas Capsules", though no other chemical agent is shown or used. In drafts of the shooting script and the comic adaptation of the film, Batman is depicted using knockout gas capsules on several occasions. The capsules are also not used in the sequel Batman Returns. However, the manual for the SNES tie-in game mentions that Batman makes use of green knockout-gas capsules in addition to blue napalm ones.

Dark Knight Trilogy[]

Smoke or other gas capsules are not used in any entries in the Christopher Nolan Batman film series. However, guide books for Batman Begins reveal that he keeps them on his Utility Belt.

Batman v Superman: Dawn of Justice[]

Kryptonite Gas Grenade

A Kryptonite Gas Grenade is used against Superman

Batman is depicted using either military fashion smoke grenades or 40 mm gas grenades, the latter fired from a grenade launcher. After stealing Kryptonite from LexCorp, he fashions three of the latter to release an airborne variant of the substance. Two of them are used to weaken Superman during their fight while the final one is used against Doomdsay.

Animation[]

1992-1997 animated series[]

In several episodes throughtout the 90s cartoons overseen by Bruce Timm, Batman makes use of tear gas to incapacitate groups of criminals, usually during raids with the GCPD. However, his smoke capsules are also mentioned to be lined with a sedative which knocks those who breath them in unconscious. A capsule containing knockout gas is also used by an alternate version of Batman during the "The Savage Time: Part One" episode of the later Justice League spinoff series.

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