The Jokermobile is a vehicle owned by the Joker which he uses as a pastiche of Batman's Batmobile. It first appeared in Batman #37.
History[]
Earth Two (Golden Age)[]
The Jokermobile was initially created by the Joker during a crime-spree in-which the Clown Prince decided to become a sort of anti-Batman. For this, Joker purchased a Joker-Signal, Jokercopter (or Jokergyro), and of-course the Jokermobile. With this tech, Joker sold his services to the other criminals of Gotham who he had use the Joker-signal to summon.
Batman used the Joker-Signals to try and track Joker, eventually finding his hideout but falling into a trap. After breaking free, Batman hijacked the Jokermobile to hunt down the Joker and arrest him.
The Jokermobile would re-appear in the story, "The Happy Victims" where Joker starts blackmailing people into committing, "Funny robberies" while in reality Joker was bluffing his blackmail. Joker later makes the mistake of trying to blackmail Bruce Wayne, leading to Batman getting involved and foiling Joker's scheme.
Earth One (Silver Age)[]
The Jokermobile was first seen in Earth One used after Batman and Joker swapped consciousnesses due to a lab-accident. When Joker in Batman's body offered to reveal Batman's secret-identity to the criminal-underworld, Batman used the Jokermobile as a stand-in for the Batmobile to fight him.
The Jokermobile would go on to be used as a recurring vehicle for Joker's plots and escapes. Most notably it was used for a team-up with Lex Luthor which Joker had. This occurred when Joker and Lex started a company together, claiming to be going legit. However, the two were creating a legion of robotic "mechano-men" which they intended to replace Batman, Superman and Robin to ruin their reputations.
Post-Crisis[]
The post-crisis Jokermobile was first featured in Detective Comics #570, where Joker used it to kidnap a brainwashed Catwoman who knew Batman's secret identity.
It is mentioned years later by Harley Quinn who explains he stopped using it early into their relationship. Apparently, he was mocked for it by teenagers then after murdering the teenagers he abandoned the vehicle out of shame.
Rebirth[]
In DC's Rebirth, it is explained that the car was in-part designed by Charles Brown before he became Kite-Man.
Gadgets[]
- Telescopic punching glove:
In Other Media[]
- 1966 Batman TV show: The Joker uses a Jokermobile in the second and third seasons.
- 1989 Batman movie: A Joker Van is parked outside the Flugelheim Museum.
- Animated Series/New Batman Adventures: There are two variants of the Jokermobile seen in these shows. The first appears in the Batman: The Animated Series episode "Joker's Wild", where it is put on display at the titular Joker-themed casino. A second variant appears in episodes of The New Batman Adventures, notably "Joker's Millions" and "Beware the Creeper". The latter seems to be equipped with missile-launchers and an ejector's seat.
- The Batman: In The Batman TV series, Joker uses a Jokermobile-like vehicle.
- Batman: The Brave and the Bold: The Jokermobile is a recurring object in this series used by Joker.
- LEGO Batman 3: Beyond Gotham: The vehicle is DLC for this video-game and resembles its silver-age incarnation.
- Batman: Arkham Knight: A variant of the Jokermobile is featured in a fear-toxin induced hallucination sequence during the game's climax. This Jokermobile is a nightmare version of the Batmobile, used by a hallucinated Joker in Batman's mind to massacre criminals and civilians alike. It has minigun turrets and a hideous red smile in the front.
- Suicide Squad: A purple Infinity G35 with Vaydor body kits owned by Joker is unofficially referred to as the Jokermobile in this film. Joker crashes it in the river to try and escape from Batman while leaving Harley to drown.
- The Lego Batman Movie: While no vehicle directly modelled after the Jokermobile appears, Joker is shown to have a stylized custom vehicle modelled after his aesthetics with weaponized features.
- Batman: The Enemy Within: The vehicle is a car that John Doe steals whilst bringing Bruce Wayne to meet the Pact. If the player's choices influence John to become Vigilante Joker, he transforms the car into the Jokermobile, akin to Batman's Batmobile. In a fight with a Venom-powered Bane, the player can choose to have Batman ram it into him. Later in the episode, Batman, James Gordon and Tiffany Fox can inspect the Jokermobile for clues to Joker's whereabouts after he kidnaps Amanda Waller.