Smoke Capsules (also referred to as either Smoke Pellets, Smoke Grenades or Smoke Bombs) are miniature capsules stored on the Utility Belt. Based on other smoke related weaponry, they are used by Batman and members of the Batman Family in their war on crime. Smoke Pellets are often used to create distractions or cover escapes.
- 1 Functionality
- 2 History
- 3 Media Depictions
- 4 Also See
The appearance and functionality of smoke capsules have often change over Batman's history. In most continuities, they are small vials or containers stored on Batman's utility belt. Others depict them as bulky devices that will release clouds of smoke over time, very much akin to the real-life smoke grenades. The capsules are often depicted as storing a group of chemicals that, when mixed, create a cloud of thick cloud of gas. These clouds are often depicted as non-lethal to humans, though they can cause chocking and spluttering if breathed in. In some stories, Batman fits them with anesthesia or sedatives to knock opponents unconscious.
Smoke capsules first appeared in Batman #2. During the story, a wounded Batman used the glass vial to create black smokescreen to help him and Robin escape from Wolf the Crime Master and his henchmen. Similar vials had appeared before since Detective Comics #29, though these often contained chemical agents that would incapacitate foes rather than create smokescreens.
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- Main article: Gas Capsule (Burtonverse)
Batman makes use of smoke capsules during the 1989 film. They are depicted as small glass capsules, similar to their original appearances in the Golden Age of Comics. Batman uses them to cover his escapes from both Axis Chemicals and the Flugelheim Museum. Smoke capsules do not appear in later Burton or Schumacher films. However, tie-in material for Batman Returns mentions a white chemical capsule of unknown contents; some have speculated it may be the next version of the smoke capsule.
Smoke capsules are alluded to in Christopher Nolan's Batman Begins. Whilst training with the League of Shadows, Bruce throws an mixture of chemical components that creates a small cloud of smoke. Guide books also claim that he stores smoke capsules on the Utility Belt. During his initial fight with Bane in The Dark Knight Rises, Batman throws a device which creates four small puffs of smoke in an attempt to intimidate his enemy.
In the series finale "Legend of the Dark Knight: The Beginning...", Batman used one of his smoke grenades to escape from the Gotham Clock Tower when Commissioner Gordon and Detective Harper came to inspect the place. The thick smoke allowed him to vanish into the night by jumping through one of the clock tower's windows.
Batman makes use of Smoke Pellets in the series, often as methods of distraction or to incapacitate foes. They are also presented as having sedatives, inducing unconsciousness in targets.
Early Batman Games
- Smoke Bombs appear in the SNES version of The Adventures of Batman & Robin: The Video Game. The player can used the to incapacitate or stun enemies.
- Smoke Capsules appear in Batman: Vengeance as "Flash Bombs". Keyed to the right-shoulder button, they can be used to distract opponents or break line-of-sight.
- Smoke Capsules appear in Batman: Dark Tomorrow.
Smoke Pellets feature in the Batman: Arkham games from Batman: Arkham City onwards. Depicted as small metal capsules, they create small areas of smoke that will disappear after fifteen seconds. Batman can use them in Invisible Predator sections to stun enemies or create cover for himself. If spotted, Batman can throw a smoke pellet down to cover his escape. He can also use it to create cover around foes, allowing the opportunity to take multiple enemies at once. However, smoke pellets can be used only once in rooms, requiring Batman to use fire-extinguishers to the same effect. They will instantly recharge when he enters a new room. Whilst in the external Gotham areas, the pellets will need time to recharge before Batman can use them again.
Smoke Grenades feature in Telltale's Batman games. Depicted as large bulky devices, they produce large amounts of smoke to create cover for Batman, and stun or distract groups of enemies. They also appear to be connected to the Batcomputer, possibly to track down or deactivate them if lost. Dialogue in Batman: The Telltale Series also indicates the Batman has only just begun using them. In the tie-in comic book series Batman: Sins of the Father, Batman makes use of a smokescreen Batarang, though the gadget does not appear in the games themselves.